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Dalenbourg

22 Art Reviews w/ Response

All 50 Reviews

You've got a lot to learn...

If you want people to take your art seriously, or you want to seriously create art, you really need to learn the fundamentals of art.
There are so many flaws in this that it would suffice to say that it is bad, but that doesn't mean that you can't get better.
Look around for some way to learn how to begin creating better art, be it on the internet, a book(or fifty), or someone you know who has signifigant art knowledge. You have to be an apprentice before you can be a master!

Rennis5 responds:

thanks for telling me this is crappy without an explanation and for being so condescending, this is so pointless.

Encyclopedic articles are great!

What I would suggest are more visuals with more viewpoints, to allow the reader to see every facet and construct a better image of the subject.
Another good addition would be some sort of scale reference in some form.

This is good stuff, I would love to see more and more of these :o

Luxembourg responds:

There is no scale to reference; as spirits, they don't have a set size or shape. They usually are around the same size as an adult human though (as the masks they wear are those that people would wear).
I agree that I could make use of more images in conjunction with my pictures. I'm thinking I'll do some more encyclopedia articles in the future (as this is already my second.) Thanks for the advice, Dalenbourg.

looks bleak

If you were a colour it would probably be green :o
Those trees are gnarly, and the mountains looks rugged and old. Very nice linework, always fun to explore :)
What I can suggest is to add more details to the foreground, as to separate it from the more distant lands.
Good to see you posting again!

SYRSA responds:

Shut up with all the: "It would be nice to add a bit more detail", Newgrounds always bugs me with pictures I'm already happy with.

awesome colour sense.

You have some really consistant machine designs, which is great, and your lighting, is really effective, I like it.

A problem, though, is that I can only see turbines on the ship, yet it appears to be floating on the spot, with no disturbances in the waters below...

Also check your perspectives constantly when contructing things, it appears that the ship is a little wonky, especially in contrast to the shadow.

What I can say is that you should put some time into understanding how machines work. Knowing how the actual internal mechanisms work, no matter how fantastic, makes the outer facade so much more believable.

SYRSA responds:

The joints on this spacecraft can turn the parts around to achieve maneuverability around tight corners, that's why it looks un-machiney.

True grit

I saw it, and will vouch for its awesominity.

I like your use of space in this portrait, it really depicts the man as the force he was. Although, perhaps he could have been in his pajamas...

StickDinosaur responds:

Haha he rocked that onesie

A foundation!

You seem to know what you are going for the most part, looks like the proportions are sound, the guy has a GBA(good shit)

what you need to do now is darken your shadows and clean up scratchlines. Youve got this, yo

eightball6219 responds:

thanks. I try on my free time

Looks strong!

I can imagine she's efficient in purging the unholy...
Nice backstory, and the armor looks really classy and believable.

Overall this checks out, but there are a few problem areas.
the fabric doesnt flow as properly around her crotch as it does everywhere else. I cant sense much mass.
Im not to sure on the armor texture, but that could just be the shading. the shadows would make the character stand out much more and look much better if they were implemented fully.
i'd check the left arm too, the foreshortening looks a little off.

good stuff yo.

Sentrix responds:

I can see what you're saying. Thanks for the feedback ^_^

Wicked effects.

The colour is amazing looking and such, but dont forget to get anatomical proportions correct and all... I looked too deep into the orange and blue contrast and saw a multitude of errors and such, especially with the kid.

The coloring itself is sort of unfinished it appears, but still far better than anything i've ever coloured in my life... the obscuration of forms due to it is the only problem i have about it...

Don't get too engrossed in your newfound adoring mass, you still have far to improve...

Kamikaye responds:

I know. Anatomy is my big weakness.
I started to make studies of people in real life in my sketchbook some time ago. It already improved my anatomy (I started at zero basicly).

Success!

Looks great, the colouring is well done, I don't know how you are able to do it digitally so well.

The problem with this in my opinion is that there are too many monotone walls of colour. The sky behind the wispy wind (which i like) looks flat, like its a wall and not a sky.

Nevertheless, the fact that you are able to improve from piece to piece proves that you are constantly learning and gaining strength as an artist, something I've only managed to do sporadically.

Luxembourg responds:

Thanks, man!
I think the reason my coloring/painting has this effect that people like that I don't seem to think much of (you're not the first to mention it) is the program I'm working in. Most do photoshop; I do Painter. Painter mimics real paint, and has loads of preset brushes with different textures and color properties to be able to give the effect of different kinds of paint. It's more suited to doing this kind of stuff. I also spent a lot of time on trying to get it to look smooth, and I think the color palette really just came naturally as I progressed.
I see what you mean with the sky, and I have to agree; it's terrible! Skies are a bit tough, and I didn't know what to aim for as far as diversifying it. I ended up going with the wind, but that really isn't enough.
Thanks for the review, my fellow Bourg. Glad you like it, and I'm especially glad you think I'm getting better!

A revolution in taco!

FUND IT

Kinsei responds:

Viva-La-Taco!

Work all day to work all night.

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